Monday, October 26, 2009

Meeting 22/10/09

We covered a lot in last weeks meeting. Sean's animatic kicked ass, and Conor had a pretty cool idea with the pamphlet. I gotta come up with more styles & designs. The main thing I have to do is articulate a debate to choose a certain style.

We have to time out the animation a little more. Give everything a defined time slot to fit inside of. So, we can say 'Introduction: 10 sec', 'Lugh & Crow meet = 7sec', etc. This way, we get to create an animatic that will really reflect our vision, like the pacing & the overall time taken to tell the story.

We also need to develop some visual cues indicating potential occurrences. Like Paul said, if something doesn't cross a viewer's mind before it happens, it's probably going to be confusing. Especially since our main audience is young children, we'll have to be very clear. One great example we had was the brewing storm. Not only does it reflect Lugh's frustration/anger and maybe give some atmosphere, the thunder/lightning it causes helps tie up our story. But to have this really work, we'll have to have it strike once or twice in the background, growing closer each time.

The story's going to build to a climax, which will be Lugh falling onto the grain. Everything up to that is preparation, and the subsequent scene(s) will be wrapping it up, & finalizing the lesson to be learned. (which is karma/you can't always get what you want.)

I'd say we're all doing some pretty good work :)

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